A VOYAGE TO THE NEW WORLD · MCCCCXCV

Terra Incognita

An exploration and trade game for the Apple IIgs

The title screen: a caravel under full sail at dawn off an unknown coast, the words Terra Incognita in gold.

It is 1495. The King of Portugal gives you a caravel, a purse of cruzados and one order: sail west.

Beyond the ocean sea lies a continent no chart has shown — a different one in every game, hidden under the fog until your lookouts see it. Land your men, meet its peoples, trade, found trading posts, look for the golden cities, and bring gold and charts home to Lisboa. Rise from Escudeiro to Vice-Rei before the age of discovery ends.

IN DEVELOPMENT
A VOYAGE IN A MINUTE

The Film

One voyage from Lisboa and back, recorded on an emulated Apple IIgs, with the game's own music and sounds.

THE LEGEND OF THIS CHART

The Voyage

What a captain of the King must reckon with.

Lisboa

Fit out your fleet in the yards: caravels, men, food and trade goods. The King grants you more the higher you rise.

The Wind

Sail with the wind behind you or crawl into it. The westerlies blow in the north, the trade winds in the south — as they did for the real navigators.

The Fog

The map starts black. What your lookouts see is charted for good, and every new league is paid for by the King's cartographers.

Ashore

Land your men and march: forests, hills, jungle and swamps slow you, mountains most of all. Every man eats a ration a day.

The Peoples

Trade goods for gold or food, give gifts, found a feitoria — or attack. Word of your deeds travels from village to village.

Perils

Storms spoil food and sink caravels. Too long at sea brings scurvy, and hostile peoples ambush you on their land.

Golden Cities

Rumoured, far inland, rich beyond measure — and well defended.

The Audience

Home again, the King takes his fifth, pays for your charts and your feitorias' gold, and promotes the bold.

Fame

From Escudeiro to Cavaleiro, Fidalgo, Capitão, Capitão-Mor, Almirante, Governador and Vice-Rei. The game ends in 1550.

AN ATLAS IN EIGHT PLATES

A New World each game

Eight continents on the disk, drawn by the game's own tools; one is chosen when you set out.

A whole world of the game drawn as an old chart: a continent with mountain ranges, rivers, forests and deserts, villages in red and golden cities in gold, the open ocean to the east. MARE OCEANUM
  • Coasts, bays and islands, mountain ranges along their ridges, rivers wandering down to the sea, lakes.
  • Forest and prairie, pine woods in the north, jungle in the south, deserts, swamps, tundra and snow.
  • Six peoples with names and ways of their own: round huts, tents of hides, houses of sun-dried brick.
  • About seventy-five villages, and four or five golden cities hidden deep inland.
  • Rivers deep enough for your caravels to sail up.
TAKEN FROM THE GAME

The Plates

Screens from an Apple IIgs (in the MAME emulator). Click one to see it large.

OF THE INHABITANTS

The Peoples

Walk into a village to trade, give gifts, found a trading post — or make war.

A village of round thatched huts among palms, a fire, people; the trading choices below.
Round huts on the warm coasts
Painted tents of hides on golden plains under blue mountains.
Tents of hides on the plains
Houses of sun-dried brick with ladders before red mesas.
Houses of brick in the desert
A stepped temple with a shrine of gold in the jungle: a golden city of the Momoko.
A golden city, far inland
After a trade: they take your goods gladly.
Goods for gold
How to play: the keys, the winds, food and scurvy.
How to play (H in the game)
FOR LUTE, RECORDER AND TABOR

The Music

Written for the game in the manner of the age of discovery.

Terra IncognitaThe title: a processional in D dorian
Mar OceanoUnder sail: a lilting tune in 6/8
Terra NovaAshore, the unknown all round
AldeiaA village: drums and a flute
LisboaHome: a galliard over the old folia

Six tunes and eleven sound effects — surf, thunder, drums, coins, a fanfare, a gull — all synthesized by the game's own Python tools and played by the Ensoniq chip. Nothing is sampled.

DRAG TO TURN

The Box

As it would have stood on the shelf.

A picture of a box: the game is still in development.

THE SHIPWRIGHT'S NOTES

How it is Made

65816 assembly

Written for Merlin 32: the map and its fog, sailing and walking, the peoples, the pages, the yards and the audience. The game boots from one 800K ProDOS disk.

Super Hi-Res

16 × 16 tiles drawn into a hidden buffer and copied to the screen in one go, so nothing flickers. 109 tiles: the shores in 47 shapes, rivers that curve, a caravel in eight headings.

Worlds from noise

The continents come from integer-only value noise, ridges and steepest-descent rivers, written so the generator can one day run on the IIgs itself.

Painted, then fitted

The title and the seven scenes are paintings brought down to the IIgs's 16 colours a line, each scene with 13 palettes of its own. The tiles and sprites are drawn by Python tools.

The Ensoniq

The tunes and the sound effects are synthesized in Python and laid out in the chip's 64K of sound memory; the music player is Grand Theft Apple's.

Played in MAME

Test scripts play the game in the emulator through its keys — to Lisboa, across the sea, into a village and home — and check its numbers and its sounds.

The Keys

Arrows, W A S D, joystick
sail, or walk ashore (Q E Z C and the keypad slant)
Mouse
hold the button to steer toward the pointer; click the ship, the captain or the message line to act; click the choices on every page
Return
go ashore, board the ships, sail home at the east edge
M
the world map
I
the expedition: men, food, goods, gold, charts, rank
H
how to play
In a village
T trade for gold, F for food, G gifts, A attack, P found a feitoria, L leave