Apple IIgs SoftwareAdvertisement

You're the mayor.Now build the city.

TileTown puts a whole city on your Apple IIgs - its roads, its power, its people and its problems. And it puts you in charge.

Drag to turn
A powered town by the sea, cars on its roads

Actual Apple IIgs screen.

It starts with a patch of grass, a river and $20,000. Lay down a road. Run a power line from a new plant. Mark out land for homes, shops and factories - and watch. Houses go up. Shops open. Cars fill the streets. Your village becomes a town, your town a city.

Then the trouble starts. Factories bring jobs, and smoke. Busy roads bring customers, and jams. Cheap land breeds crime, so you build a police station. Taxes pay for it all - but raise them too far and people stop coming.

Every road, every zone, every dollar is your decision.

TileTown's city lives on a 128 by 128 map, drawn in colourful Super Hi-Res. Land value, traffic, pollution and crime spread from street to street, and your citizens tell you what they want: more homes, more shops, a hospital, a school, a stadium, an airport, a seaport. Lay rail to take the traffic off the roads.

Open the maps to see the whole city at once - or as heat maps of pollution, crime, traffic and more. Graphs show how your city has grown over 10 years, or 100. The budget's sliders let you set taxes and decide how much to spend on roads, police and fire.

And when you think you have it all under control - a fire. A flood. A tornado tearing through downtown. An earthquake. Or, if you built that nuclear plant, a meltdown.

Written from scratch in 65816 assembly for the Apple IIgs, with sound effects and an original soundtrack on the Ensoniq sound chip: eight relaxed tunes that play in turn while you build.

Here's what you get

  • 16 maps - rivers, lakes, coasts, islands, forests, fjords and marshes
  • 17 things to build, from rail to a nuclear plant
  • Hospitals and schools that make land worth more
  • Bridges: drag a road out over the water
  • Homes, shops and factories that grow in three sizes
  • Commuters driving to work, and trains on the rails
  • Heat maps and graphs of your city
  • A budget with sliders
  • 5 disasters: fire, flood, tornado, earthquake, meltdown
  • 5 goals with a deadline - or free play
  • 3 levels: easy, normal, hard
  • Milestones and advice from your advisers
  • A city evaluation and a query tool
  • Pause and 3 speeds, menus and help
  • 8 save slots, each city under its own name
  • 8 relaxed tunes on the Ensoniq chip
Heat maps and graphs
1Heat maps show where the trouble is - graphs show where it's going.
The budget with sliders
2Slide the taxes up, the roads budget down. Live with it.
A tornado in town
3Tornado! It wrecks whatever it passes.
A village becomes a town
42,000 people: your village is a town. Next stop, metropolis.

Five ways to win

GoalTo winTime
Boomtown10,000 people10 years
Shoestring2,000 people, starting with only $5,0005 years
Clean air5,000 people, pollution under 20%15 years
Safe streets5,000 people, crime under 15%15 years
Rich town$50,000 in the bank20 years

Or play free, for as long as you like. Easy starts you with $30,000 and fewer disasters, hard with $10,000 and twice as many.

What you need

  • Apple IIgs with 2 MB of memory
  • A drive that boots an 800K 3.5" ProDOS disk
  • Mouse recommended; keyboard works too
  • Or an emulator such as MAME (on the Mac: Ample), set up as a IIgs with 2 MB
The cover of the TileTown manualRead the manual24 full-colour pages: getting started, your first town, every tool, key and menu. PDF, 1.5 MB.

Coming soon!

Not in stores yet

TileTown is still being built. Price and release date to be announced - watch this page.

by Walter Tengler
Circle 42 on reader service card

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