*** NEW: Quit in the City menu! *** Menus, pause and three speeds *** Tornadoes, earthquakes and meltdowns *** Five goals to play for *** Coming soon for your Apple IIgs ***
TileTown lets you build a city on your Apple IIgs, from a few dirt roads to a
busy metropolis. You lay out roads and power lines, mark land for homes, shops and
industry, and watch your town grow. As mayor you set the taxes, balance the budget and
keep crime and pollution down, while fires, floods, tornadoes and earthquakes do their
best to undo your work.
It is written from scratch in 65816 assembly for the IIgs's Super Hi-Res screen, with
colourful 16-colour pixel art, sound effects and an original soundtrack - eight relaxed tunes - on the IIgs's
Ensoniq sound chip.
A living city on a 128 × 128 map. Homes, shops and factories grow in three sizes once they have power, a road and people who want them. Commuters drive from their homes to work and the shops, and home again.
16 maps to start on: rivers, lakes, coasts, islands, forests, fjords and marshes, or open plains for an easy start.
17 things to build: roads, rail, power lines, three kinds of zones, coal and nuclear power plants, police and fire stations, hospitals, schools, parks, a stadium, a seaport and an airport. Drag a road or power line out over water and it becomes a bridge; lay rail across a road for a level crossing, or string a power line over a road or rail. Trains run on the rails, and rail goes under water in tunnels. Hold Shift to draw straight lines.
A city evaluation (the mayor's approval, what people say is wrong, a score) and a query tool to look at any square.
A city with a mind of its own: land value, traffic, pollution and crime spread through the neighbourhoods, and people ask for what the city lacks.
Maps and graphs: see the whole city at once, or as a heat map of pollution, crime, land value, traffic, police, fire cover, population or power. Graphs show your city over 10 or 100 years.
A budget with sliders for the tax rate and for roads, police and fire.
Five disasters: fires, floods, tornadoes, earthquakes and nuclear meltdowns.
Five goals with a deadline, or free play for as long as you like.
Three levels: easy, normal and hard.
Menus, pause and three speeds, a help screen, mouse and keyboard.
Click a picture to see it full size. (Each is about 30K - fine even on a 14.4 modem!)
Choose one of 16 maps and a goal (16K)The menus: pause, speed, music (31K)Heat maps and your city's history (18K)The budget, with sliders (12K)Tornado! (30K)A meltdown leaves radiation behind (29K)Your village becomes a town (30K)Help is one key away (21K)
The 16 maps
Green Valley, River Bend, Twin Rivers, Lake District, Coast, Bay City, Islands, Peninsula, Forest Edge, Great Lake, Delta, Pine Woods, Marshes, Fjords, Plains and Classic.
An Apple IIgs with 2 MB of memory and a drive that can boot an 800K 3.5" ProDOS disk, or
an emulator such as MAME (on the Mac it comes with Ample), set up as an Apple IIgs with 2 MB.
A mouse. You can play with the keyboard too, but the mouse is easier.
Your first town
Build a power plant on open land (fourth row of the toolbox).
Lay roads: pick the road tool, then click or drag on the map.
Zone land next to the roads: R for homes, C for shops, I for factories. Every zone needs a road within 2 tiles.
Bring power: run a power line from the plant to your zones. Zones pass power on to their neighbours. A yellow lightning bolt marks a zone without power.
Watch the R C I bars at the bottom right: build more of whatever is high.
Keep an eye on your money, and open the budget (B) now and then.
Bulldozer, road, power line, park, residential, commercial, industrial, police station, fire station
Arrows
Scroll the map (or move the pointer to an edge)
+ / -
Raise or lower taxes
B
The budget
O
Maps and graphs
V
Show pollution, crime, land value or traffic on the map
P
Pause, and play again
< / >
Slower, faster
S / L
Save / load a city
N, N
Start a new city
F W T E
Start a fire, flood, tornado or earthquake
G
Go to the last disaster
D / M
Random disasters on or off / music on or off
A
The city evaluation
H
Help
Q
Quit TileTown (asks first)
The menus:City (New city, Load, Save, Budget, Maps and graphs, Evaluation, Help, Quit),
Options (Pause, Slow, Normal, Fast, Music, Settings) and
Disasters (Fire, Flood, Tornado, Earthquake, Meltdown, Go to disaster, No disasters).
What you can build
Tool
Price
What it does
Road
$10
Connects your zones. Over water it becomes a bridge (4 × the price)
Power line
$5
Carries power from the plants
Residential zone
$100
Homes: people move in
Commercial zone
$100
Shops and offices
Industrial zone
$100
Factories: jobs, but also pollution
Power plant
$3,000
Powers up to 60 zone tiles
Police station
$500
Holds crime down around it
Fire station
$500
Fires spread less nearby
Bulldozer
$1
Clears what you built, and rubble
Park
$50
Makes the land around it more valuable
Stadium
$3,000
A town of over 1,200 people needs one to keep growing
Seaport
$5,000
Built by water. Big industry needs one
Airport
$10,000
Big commerce needs one
Rail
$20
Connects zones and takes traffic off the roads
Hospital
$1,000
Needed above 2,000 people; land it reaches is worth more
School
$800
Needed above 3,000 people; land it reaches is worth more
Nuclear plant
$5,000
Powers up to 150 zone tiles
Goals
Pick a goal on the map chooser with the up and down arrows. At each new year the game checks how you're doing. Win or lose, you can keep playing. Under the goal, press Tab for the level: easy ($30,000 to start, disasters half as often, high taxes hurt half as much), normal ($20,000) or hard ($10,000, disasters twice as often, high taxes hurt 1.5 times as much). A goal brings its own money.