The TileTown title screen

Welcome to the TileTown Home Page!

A city-building game for the Apple IIgs

Last updated: November 9, 2026


On this page:

What is TileTown?

TileTown lets you build a city on your Apple IIgs, from a few dirt roads to a busy metropolis. You lay out roads and power lines, mark land for homes, shops and industry, and watch your town grow. As mayor you set the taxes, balance the budget and keep crime and pollution down, while fires, floods, tornadoes and earthquakes do their best to undo your work.

It is written from scratch in 65816 assembly for the IIgs's Super Hi-Res screen, with colourful 16-colour pixel art, sound effects and an original soundtrack - eight relaxed tunes - on the IIgs's Ensoniq sound chip.

A powered town by the sea, cars on its roads

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What's New

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Features

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Screenshots

Click a picture to see it full size. (Each is about 30K - fine even on a 14.4 modem!)

Choosing a map and a goal
Choose one of 16 maps and a goal (16K)
The Options menu
The menus: pause, speed, music (31K)
Maps and graphs
Heat maps and your city's history (18K)
The budget with sliders
The budget, with sliders (12K)
A tornado in town
Tornado! (30K)
A nuclear meltdown
A meltdown leaves radiation behind (29K)
A milestone message
Your village becomes a town (30K)
The help screen
Help is one key away (21K)

The 16 maps

All 16 maps

Green Valley, River Bend, Twin Rivers, Lake District, Coast, Bay City, Islands, Peninsula, Forest Edge, Great Lake, Delta, Pine Woods, Marshes, Fjords, Plains and Classic.

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What you need

Your first town

  1. Build a power plant on open land (fourth row of the toolbox).
  2. Lay roads: pick the road tool, then click or drag on the map.
  3. Zone land next to the roads: R for homes, C for shops, I for factories. Every zone needs a road within 2 tiles.
  4. Bring power: run a power line from the plant to your zones. Zones pass power on to their neighbours. A yellow lightning bolt marks a zone without power.
  5. Watch the R C I bars at the bottom right: build more of whatever is high.
  6. Keep an eye on your money, and open the budget (B) now and then.

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Keys and menus

KeyWhat it does
1 - 9Bulldozer, road, power line, park, residential, commercial, industrial, police station, fire station
ArrowsScroll the map (or move the pointer to an edge)
+ / -Raise or lower taxes
BThe budget
OMaps and graphs
VShow pollution, crime, land value or traffic on the map
PPause, and play again
< / >Slower, faster
S / LSave / load a city
N, NStart a new city
F W T EStart a fire, flood, tornado or earthquake
GGo to the last disaster
D / MRandom disasters on or off / music on or off
AThe city evaluation
HHelp
QQuit TileTown (asks first)

The menus: City (New city, Load, Save, Budget, Maps and graphs, Evaluation, Help, Quit), Options (Pause, Slow, Normal, Fast, Music, Settings) and Disasters (Fire, Flood, Tornado, Earthquake, Meltdown, Go to disaster, No disasters).

What you can build

ToolPriceWhat it does
Road$10Connects your zones. Over water it becomes a bridge (4 × the price)
Power line$5Carries power from the plants
Residential zone$100Homes: people move in
Commercial zone$100Shops and offices
Industrial zone$100Factories: jobs, but also pollution
Power plant$3,000Powers up to 60 zone tiles
Police station$500Holds crime down around it
Fire station$500Fires spread less nearby
Bulldozer$1Clears what you built, and rubble
Park$50Makes the land around it more valuable
Stadium$3,000A town of over 1,200 people needs one to keep growing
Seaport$5,000Built by water. Big industry needs one
Airport$10,000Big commerce needs one
Rail$20Connects zones and takes traffic off the roads
Hospital$1,000Needed above 2,000 people; land it reaches is worth more
School$800Needed above 3,000 people; land it reaches is worth more
Nuclear plant$5,000Powers up to 150 zone tiles

Goals

Pick a goal on the map chooser with the up and down arrows. At each new year the game checks how you're doing. Win or lose, you can keep playing. Under the goal, press Tab for the level: easy ($30,000 to start, disasters half as often, high taxes hurt half as much), normal ($20,000) or hard ($10,000, disasters twice as often, high taxes hurt 1.5 times as much). A goal brings its own money.

GoalMoneyTo winTime
Free playby the level--
Boomtown$20,00010,000 people10 years
Shoestring$5,0002,000 people5 years
Clean air$20,0005,000 people, pollution under 20%15 years
Safe streets$20,0005,000 people, crime under 15%15 years
Rich town$20,000$50,000 in the bank20 years

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Get TileTown

UNDER CONSTRUCTION
TileTown is still being built. Watch this page - it will be here soon!

The TileTown manual
Download the manual (PDF, 24 pages, 1.5 MB) NEW!


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