CREDITS: 2500
POWER: 30/100

Conquer GS - real-time strategy for the Apple IIgs

The Conquer GS title screen
CONQUER.GSSUPER HI-RES 320x200
MISSION BRIEFING● LIVE

Commander. Our scouts report enemy activity across the valley.

Build a base. Harvest the ore. Train an army - and wipe out every last enemy unit and building.

A real-time strategy game for the Apple IIgs, written from scratch in 65816 assembly.

65816pure assembly
60 FPSscrolling battles
48 UNITSand structures at once
ENSONIQsound and music
APPLE IIGSROM 01 or 3, 1 MB

INTEL

SAT.RECON

Straight from the Apple IIgs: Super Hi-Res, 320 x 200, 16 colors. Click a picture for a closer look.

ARSENAL

UNITS: 5

Every unit faces the way it moves. Weapons are strong or weak against infantry, vehicles and buildings - pick the right tool for the job.

Tank
READY

TANK

$8008 s
ARMOR120
RANGE3

The backbone of any attack: a cannon that hits everything equally hard.

NEEDS A WAR FACTORY
Buggy
READY

BUGGY

$3005 s
ARMOR90
RANGE2

Fast, with a rapid-fire machine gun that shreds infantry.

NEEDS A WAR FACTORY
Soldier
READY

SOLDIER

$1003 s
ARMOR40
RANGE2

Cheap and quick to train. A rifle, and plenty of friends.

NEEDS A BARRACKS
Rocket soldier
READY

ROCKET SOLDIER

$3005 s
ARMOR30
RANGE4

Long-range rockets: double damage to vehicles, slow to reload.

NEEDS A BARRACKS
Harvester
READY

HARVESTER

$100010 s
ARMOR200
CARGO500

Mines ore on its own and brings it to the nearest dock. No harvester, no credits.

NEEDS A WAR FACTORY

STRUCTURES

BUILD: 7

Place them on open ground near your base, sell them for half their price or repair them. Mind the power: run short and everything builds at half speed - and the radar goes dark.

Command center

COMMAND CENTER

+100 POWER   400 hit points

Your headquarters, with the dock where harvesters unload. You start with it and a war factory - and if it falls, the mission is lost.

War factory
WAR FACTORY
Refinery
REFINERY
Power plant
READY

POWER PLANT

$3006 s+100 PWR

Two cooling towers' worth of electricity. Build one before you need it.

Barracks
READY

BARRACKS

$5008 s-30 PWR

Trains soldiers and rocket soldiers; they march out of its door.

Refinery
READY

REFINERY

$150010 s-30 PWR

A second dock for your harvesters - and a harvester of its own. Build it near the ore.

War factory
READY

WAR FACTORY

$100010 s-30 PWR

Tanks, buggies and harvesters roll out of its big door.

Radar center
READY

RADAR CENTER

$8008 s-40 PWR

Turns the radar on: the whole world at a glance, and one click to jump anywhere.

Turret
READY

TURRET

$6008 s-40 PWR

A heavy cannon on a concrete base: 200 hit points, range 4. Holds off the early attacks.

Guard tower
READY

GUARD TOWER

$4005 s-10 PWR

Cheap, with a machine gun on its platform: deadly against soldiers.

THE ENEMY

THREAT: HIGH
The enemy base
TARGETThe enemy's base, north-east of Green Valley
Enemy tank
Enemy buggy
Enemy soldier
Enemy rocket soldier
Enemy guard tower

The enemy has a base like yours, and it sends its army against you in waves that grow bigger over time. Hit it where it hurts:

  • Destroy its war factory - no more tanks and buggies.
  • Destroy its refinery - no more money.
  • Destroy its power plant - it builds at half speed.
EASYNORMALHARD
First attack3 min2 min90 s
Then every80 s60 s45 s
Wave size2-43-53-6
Incomelowmediumhigh

FIELD MANUAL

MOUSE + KEYS

CONTROLS

CLICKSelect a unit
DRAGSelect several units with a box
ESCUnselect; stop placing, selling or repairing
CLICK GROUNDMove there (a green cross)
CLICK ENEMYAttack it (a red cross)
ARROWS / EDGEScroll the battlefield
CLICK RADARJump there (with a radar center)
BUILD ICONBuild; click again when READY, then place it
SELL / REPAIRThen click one of your structures
REST THE MOUSESee what something is - and what it costs
MMusic off or on
PPause: resume, or quit the mission

STANDING ORDERS

  1. 1Keep the ore flowing. Your harvester mines on its own: 25 credits a scoop, 500 a load. A refinery near the ore shortens its trips.
  2. 2Mind the power. Your command center makes 100, each power plant 100 more. Too little, and everything slows down.
  3. 3Scout ahead. The fog hides the enemy until one of your units has seen it.
  4. 4Defend early. A couple of turrets and guard towers by the command center hold off the first waves.
  5. 5Match your weapons. Rockets against tanks and buildings, machine guns against soldiers.
  6. 6Finish the job. You win when every enemy unit and building is gone.

UNDER THE HOOD

65C816 @ 2.8 MHZ

Pure 65816 assembly

No compiler, no engine: every routine written by hand for the IIgs's 16-bit CPU and assembled with Merlin 32.

60 frames a second

Sprites are compiled into code, only changed screen cells are redrawn, and the view is copied with the stack - fast enough for 48 units fighting at once.

A world twice the screen

Four maps that scroll in every direction - Green Valley, River Crossing, Twin Lakes and Stone Pass - with fog of war, pathfinding around rivers, lakes and rocky ridges, and a radar.

Ensoniq sound

Recorded weapon sounds and two original music tracks played on the IIgs's wavetable sound chip, in time even while the view scrolls.

Original pixel art

Hand-drawn units and buildings modeled in tiny 3D, all in the 16 colors of Super Hi-Res.

Boots from ProDOS

One 800K disk: the program, its packed graphics, the sounds and the title picture.

DEPLOY

STATUS: IN DEVELOPMENT

THE DISK

Conquer GS comes on an 800K ProDOS disk image that boots straight into the game. The first release is being prepared.

DISK IMAGE - COMING SOON
CONQUER.SYSTEM .. the game
CONQUER.DATA   .. packed graphics and maps
CONQUER.SOUND  .. sounds and music
CONQUER.TITLE  .. the title picture

REQUIREMENTS

  • An Apple IIgs (ROM 01 or ROM 3) with at least 1 MB of memory, and a mouse.
  • On real hardware: a 3.5" disk, or a FloppyEmu, BlueSCSI or similar. The files also run from a folder on a hard disk.
  • Or an emulator: MAME (on a Mac most easily through Ample), Apple IIgs with 1 MB or more.

CREDITS

  • Game, graphics and music: Walter Tengler.
  • Weapon sounds (CC0): from "The Free Firearm Sound Library" and "cannon fire" by Thimras, both on OpenGameArt.
  • Built with Merlin 32 and Cadius, boots ProDOS 2.4.3, tested in MAME.